how far can a character see dnd
In Dungeons & Dragons (D&D), the distance a character can see depends on several factors, including the lighting conditions, the character’s vision type (normal, darkvision, etc.), and any environmental or magical effects that may be present.
Normal Vision:
- In bright light, a character can see up to 1 mile (1.6 kilometers) away.
- In dim light, a character can see up to 100 feet (30 meters) away.
- In darkness, a character can see nothing.
Darkvision:
- Characters with darkvision (such as elves, dwarves, and halflings) can see in dim light within 60 feet (18 meters) of them as if it were bright light.
- In darkness, they can see up to 60 feet (18 meters) away, but only in shades of gray.
Superior Darkvision:
- Some creatures (such as drow and deep gnomes) have superior darkvision, which allows them to see in dim light within 120 feet (36 meters) of them as if it were bright light.
- In darkness, they can see up to 120 feet (36 meters) away, but only in shades of gray.
Other Vision Types:
- Low-Light Vision: Some creatures (such as goblins and kobolds) have low-light vision, which allows them to see in dim light within 60 feet (18 meters) of them as if it were bright light.
- Blindsight: Some creatures (such as bats and blind fish) have blindsight, which allows them to perceive their surroundings through echolocation or other means, even in complete darkness.
Environmental and Magical Effects:
- Fog: Heavy fog can reduce visibility to 5-10 feet (1.5-3 meters).
- Smoke: Thick smoke can reduce visibility to 5-10 feet (1.5-3 meters).
- Light Sources: Torches, lanterns, and other light sources can increase visibility, but may also create shadows and areas of darkness.
- Magical Effects: Spells and magical abilities can affect visibility, such as the Light spell, which can create a 20-foot (6-meter) radius of bright light.
Keep in mind that these are general guidelines, and the specific rules for visibility can vary depending on the edition of D&D being played and the DM’s discretion.